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37 Performers. 92 Cameras. One Guinness World Record: Inside the Motion Capture Shoot That Made History
Apple Arts Studios was the motion capture execution team for Raaka, capturing 37 performers simultaneously in real time for a Guinness World Record.


Motion Capture in Hyderabad for International Productions | AAS
AAS supports international film, game, and VFX teams with Hyderabad motion capture, local actor coordination, facial HMC, and post-processing. See an illustrative budget comparison.


Inside a Multi-Actor Motion Capture Shoot: Body, Face, Fingers, Unreal Engine Previz, and AAS Capture
Go behind the scenes with Apple Arts Studios as a multi-actor motion capture shoot brings together body, facial, and finger capture, Unreal Engine previz, AAS Capture shot list updates, floor marking, set marking, and practical props.


Inside a Motion Capture Studio in Hyderabad: From Calibration to Performance
A look inside Apple Arts Studios in Hyderabad: motion capture studio preparation, performer setup, calibration and the path from captured performance to production-ready data.


Why Global Studios Outsource Motion Capture Post-Processing to India
Every major animation studio, game developer, and virtual production house knows the bottleneck: you've captured great motion data on set, and now it needs hours of expert cleanup before it's pipeline-ready. That post-processing work — retargeting, data cleanup, skeleton solving, facial integration — is exactly where Apple Arts Studios (AAS) excels, and it's exactly why studios from the US, Europe, and Asia are sending their data to Hyderabad, India. What Is Motion Capture Po


Ramayana Motion Capture: Neel Madhu’s Early Contribution at DNEG
Neel Madhu reflects on his early motion-capture contribution to Ramayana while at DNEG, then looks at Apple Arts Studios’ current services and announced Hyderabad expansion.


Before the Capture Begins: Inside the AAS Mocap Studio Workflow
By Apple Arts Studios · Behind the Scenes The Apple Arts Studios capture volume — 127 cameras, 120×200×35 ft, ready before a single suit goes on. Most people see the final motion capture performance. Very few see what makes it possible. At Apple Arts Studios, the hour before capture is as disciplined as the shot itself. This is that hour. The Mocap Stage Becomes the Rehearsal Floor Before a single reflective marker lights up, performers walk the volume. Not in suits — in st


India Is About to Have the World’s Biggest Motion Capture Studio — And It’s Coming to Hyderabad
And It's Coming to Hyderabad Apple Arts Studios | October 2026 Apple Arts Studios — The world's biggest motion capture studio, arriving in Hyderabad, India. "Something extraordinary is on its way to India. And when it arrives — the world will take notice." We have been building towards this moment for 16 years. Now, for the first time, we are ready to announce it to the world. Apple Arts Studios is opening the world's biggest motion capture studio — right here in Hyderaba


37 Performers. 92 Cameras. One Guinness World Record — The Apple Arts Studios Story
A Guinness World Record in motion capture is not created by cameras alone. It takes a creative vision, a production willing to support that vision, and a technical team capable of turning an ambitious brief into a working capture system. For RAAKA, that challenge came together around Atlee's vision, Allu Arjun's performance, Sun Pictures' production backing and the wider creative and VFX team. At Apple Arts Studios, our responsibility was to execute the motion capture side at


Decoding VFX and Animation for New Age Cinema
Hyderabad Film Festival 2026 · October 3, 2026 · CINIC × Communitie Hyderabad By Neel Madhu, Founder — Apple Arts Studios 'Decoding VFX and Animation for New Age Cinema' — Hyderabad Film Festival, October 3, 2026. Hosted by CINIC and Communitie Hyderabad, Title Sponsor AARISA. A Great Conversation on the Future of Cinema On October 3, 2026, I had the opportunity to be part of the Hyderabad Film Festival panel — 'Decoding VFX and Animation for New Age Cinema' — hosted by C


IROS 2026: Why Humanoid Robotics Needs Custom Motion Data More Than Ever
From human performance to humanoid robot training — the layer under the humanoid race. Alt text: Humanoid robot ready for custom motion capture data training at Apple Arts Studios The world's leading humanoid robotics and embodied-AI researchers are converging on Pittsburgh this week for IROS 2026 — the IEEE/RSJ International Conference on Intelligent Robots and Systems, September 27 to October 1 at the David Lawrence Convention Center. Figure AI, Boston Dynamics, Unitree, Ag


Raaka — A World Record Has Been Made
Raaka — A World Record Has Been Made 37 Motion Capture Characters · Single Volume · Single Shot · First Time in History THE TEAM BEHIND THE RECORD Direction Atlee (Atili Vision) Star Allu Arjun Producer Sun Pictures VFX Producer Santhosh Raju Motion Capture Supervisor Neel Madhu — Apple Arts Studios Mocap Session Directors Demain Gordon Motion Capture Company Apple Arts Studios, Hyderabad World Record 37 Performers · Single Volume · Single Shot 🏆 WORLD RECORD — RAAKA 37 Moti


What Happens When Film and Game StudentsStep Inside a Professional Motion Capture Studio?
VIT Vellore V-SMART × Apple Arts Studios — Motion Capture Workshop Hyderabad India From Classroom to Capture Volume — What Really Happened For most students studying film, animation or game design, motion capture is something they see in behind-the-scenes documentaries. It feels distant — something that happens in massive studios in Los Angeles or London. Apple Arts Studios decided to change that for a group of students from VIT School of Media, Arts and Technology — V-SMART.


8 Days. 15 Characters.One Complete Feature Film— Motion Captured at Apple Arts Studios
The full AAS team and international production crew — Apple Arts Studios, Hyderabad From Rehearsal to Capture — The Full Journey of an International Cinematic Production At Apple Arts Studios, every production is different. But some productions push the full range of what a motion capture studio can do — and this one did exactly that. Over 8 days — spanning casting, rehearsal, production planning, full-body capture, facial capture, audio, and Unreal Engine pre-visualization —


Your Robot Needs Data. Every Format. Every Pipeline. — Motion Capture Data for Humanoid Robots
Your robot needs data — every format, every pipeline — motion capture data for humanoid robots Every robotics team we talk to asks the same first question: what formats do you deliver? It's a fair question — because the best capture in the world is worthless if the data lands in a shape your training pipeline can't use. Between BVH and FBX and CSV and NPZ and every custom skeleton, format is the quiet gatekeeper between a motion capture session and a robot that actually lear


From Human Motion Capture to a Unitree G1: Retargeting Real Motion — Including Object Manipulation
From Studio to Humanoid: Motion Capture Data on a Unitree G1 Full-body and finger motion captured at Apple Arts Studios There's a big difference between capturing human motion and producing motion data a robot can actually use. In this post we'll show the full path — from a performer in our studio to a Unitree G1 humanoid picking up and handling objects — and explain why object manipulation is the part that separates usable robot training data from a good-looking render. The


How Humanoid Robots Learn to Move: The Human Motion Capture Data Behind Embodied AI
Before a humanoid robot can walk across a room, lift a box, or work safely beside a person, it has to learn how. And almost always, it learns from a human first. That is the quiet foundation of the entire humanoid robotics and embodied AI wave: real human motion, captured with precision, turned into the training data that teaches machines how to move. In this article we'll walk through how that data is made, why robotics and AI teams around the world depend on it, and how we


We Just Released 10 Hours of Free Human Motion Capture Data for Robotics — Here's What's Inside
Training a humanoid robot to move like a human needs one thing before anything else: real human motion, captured accurately and labelled cleanly. That data is hard to find, and most of what's freely available is small, noisy, or stripped of the detail that actually matters. So we did something about it. Apple Arts Studios has released a free 10-hour sample of our human motion capture dataset on Hugging Face — real, production-grade optical mocap you can download and test in y


The Real Bottleneck in Robotics Isn't Hardware — It's Human Motion Data
Ask anyone building humanoid robots or physical AI what's slowing them down, and you'd expect the answer to be hardware — actuators, compute, batteries. It isn't. The real bottleneck is data. Specifically, high-quality human motion data: the ground-truth demonstrations a robot needs to learn how to move, balance, walk, and manipulate objects the way a person does. Without enough of it, even the most advanced humanoid stays clumsy. With it, models learn faster and generalize b


Human Motion Datasets for Humanoid Robotics & Embodied AI
Human motion capture for humanoid robotics dataset production at Apple Arts Studios Apple Arts Studios produces high-fidelity human motion datasets for humanoid robotics, embodied AI, and physical AI — captured on a professional optical motion capture stage, validated, and delivered AI-ready. From activities of daily living to human-object interaction and locomotion, we capture the real human movement that trains the next generation of robots. For years, most people thought m
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