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From Human Motion Capture to a Unitree G1: Retargeting Real Motion — Including Object Manipulation

  • Aug 13
  • 4 min read
From Studio to Humanoid: Motion Capture Data on a Unitree G1
Apple Arts Studios human motion capture skeleton with finger tracking for humanoid robots
Full-body and finger motion captured at Apple Arts Studios

There's a big difference between capturing human motion and producing motion data a robot can actually use. In this post we'll show the full path — from a performer in our studio to a Unitree G1 humanoid picking up and handling objects — and explain why object manipulation is the part that separates usable robot training data from a good-looking render.


The path: from performer to humanoid


It starts with real people. In our studio, performers wearing optical motion capture markers move through specific tasks — walking, reaching, lifting, and handling objects — captured in full body with finger-level detail.


Real human motion capture with multiple actors in mocap suits at Apple Arts Studios
Real human motion — multiple performers captured together.

That raw motion is then cleaned, retargeted onto the target humanoid skeleton, and — in the clip above — applied to Unitree G1 humanoids in simulation. The same human motion, now driving the robot. This is exactly how human motion capture becomes Unitree G1 training data for imitation learning and whole-body control.

Human motion capture retargeted to Unitree G1 humanoid robots handling objects
The same captured motion, retargeted onto Unitree G1 humanoids.

Why object manipulation is the hard part


Locomotion — walking, turning, balancing — is relatively well covered in existing motion datasets. Object manipulation is not. The moment a robot has to pick something up, the data has to get everything right: the approach, the hand contact, the grip, and how the object's weight changes the body's motion.

Multi-actor motion capture of human object interaction lifting cases at Apple Arts Studios
Capturing real human-object interaction — lifting and carrying, multi-actor.

If the contact or the object interaction is sloppy in the capture, it breaks the instant the motion goes onto a robot. That's why we verify object interaction carefully — so the manipulation holds up when a humanoid actually performs it. It's the difference between a clip that looks nice and data a robot can learn from.

Unitree G1 humanoid robots performing object manipulation from retargeted motion capture data
Object manipulation retargeted onto Unitree G1 humanoids in simulation.

Delivered pipeline-ready


Capturing and retargeting is only useful if the data drops cleanly into a learning pipeline. We deliver in the formats robotics and embodied-AI teams work in:


  • SOMA BVH — clean skeletal motion, ready for retargeting

  • NPZ — array data for ML pipelines

  • Retargeted skeletons — including Unitree G1, or a custom skeleton on request

  • Metadata JSON — action labels, performer data, object data, capture parameters

  • Synchronized reference video

SOMA BVH and MOCAP BVH skeleton hierarchy for Unitree G1 motion data retargeting
MOCAP BVH and SOMA BVH hierarchy — clean, structured, retarget-ready data.

We built our own production pipeline and custom tools to generate this reliably at scale, and we extend the tooling whenever a team needs a specific format, skeleton, or data structure. We don't just capture the motion — we make sure it's usable on your robot.

Unitree G1 motion data with metadata JSON action labels for AI training
Every clip carries metadata JSON — scene, action, modality, and more. 

Custom capture for your robot and your tasks

Most of our work is custom. Every robot platform and every training objective is different, so we design and capture datasets around your specific tasks and morphology — locomotion, manipulation, object interaction, multi-agent, and more — retargeted to your humanoid and delivered to spec.

Multi-actor motion capture session at Apple Arts Studios for robotics AI datasets
Multi-actor capture in our studio — production-grade, at scale.

Try a free sample

We've published a free 5-hour production sample on Hugging Face so robotics and AI teams can evaluate our capture quality, structure, metadata, and formats before starting a conversation.

Five Unitree G1 humanoid robots driven by retargeted human motion capture data
From human performance to humanoid motion.

Frequently asked questions


How do you retarget human motion to a Unitree G1? Human motion is captured with optical mocap, cleaned, and mapped from the performer's skeleton onto the Unitree G1's skeleton, so the robot reproduces the human's movement — including object manipulation. It's delivered in formats like SOMA BVH, NPZ, and retargeted skeletons with metadata.


Where can I get object manipulation data for humanoid robots? From a motion


capture studio that captures and verifies object interaction. Apple Arts Studios produces custom human motion datasets — including object manipulation — retargeted to humanoid platforms like the Unitree G1 and delivered pipeline-ready.


What formats is the motion data delivered in? SOMA BVH, NPZ, retargeted/custom skeletons, and metadata JSON, plus synchronized reference video. Other formats (BVH, FBX, C3D, CSV) are available on request.


Is the motion applied to a real robot or in simulation? In the video and images above, the retargeted motion is shown on Unitree G1 humanoids in simulation. The same data is built to drive physical humanoid platforms through a robot learning pipeline.


Can you capture custom manipulation tasks? Yes. We design and capture datasets around a specific robot and a specific task list, including custom object-manipulation actions, and retarget them to the target humanoid.


Build your robot's motion dataset

If you're training a humanoid to manipulate objects, move, and work in the real world, we capture the human motion that teaches it — and deliver it ready for your pipeline.


Apple Arts Studios — from human motion to humanoid robots.

Unitree G1 humanoid robots walking from retargeted human motion capture data
 Human motion, retargeted and ready for the humanoid.

 
 

© 2026 Apple Arts Studios LLP, All Rights Reserved

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