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Motion Capture Retargeting & Character Animation

Motion capture retargeting is the process of transferring cleaned motion data from the captured performer or source skeleton onto a target character rig. Although every digital character has different proportions, joints and rig structures, professional retargeting preserves the original performance, movement and timing

At Apple Arts Studios, our body retargeting workflow moves through cleaned motion, source-skeleton preparation, target-rig mapping, retargeting, animation refinement and quality control. Using MotionBuilder and Maya, our team adapts captured performances to human, creature and production-specific character rigs while maintaining natural movement and accurate contact

The final animation is cleaned, reviewed and prepared for integration into Unreal Engine, Maya and other    production pipelines. Apple Arts Studios delivers production-ready retargeted motion for AAA games, films, animation, cinematics, VFX, virtual production and real-time character workflows

MotionBuilder Retargeting

Transfer cleaned motion capture performances from source skeletons to target character rigs while preserving movement and timing

Maya Animation Refinement

Refine retargeted animation, body contacts and character-specific movement through professional cleanup and quality control

Unreal Engine Integration

Prepare production-ready character animation for games, cinematics, virtual production and real-time Unreal Engine workflows

© 2026 Apple Arts Studios LLP, All Rights Reserved

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