
Motion Capture Retargeting & Character Animation



Motion capture retargeting is the process of transferring cleaned motion data from the captured performer or source skeleton onto a target character rig. Although every digital character has different proportions, joints and rig structures, professional retargeting preserves the original performance, movement and timing
At Apple Arts Studios, our body retargeting workflow moves through cleaned motion, source-skeleton preparation, target-rig mapping, retargeting, animation refinement and quality control. Using MotionBuilder and Maya, our team adapts captured performances to human, creature and production-specific character rigs while maintaining natural movement and accurate contact
The final animation is cleaned, reviewed and prepared for integration into Unreal Engine, Maya and other production pipelines. Apple Arts Studios delivers production-ready retargeted motion for AAA games, films, animation, cinematics, VFX, virtual production and real-time character workflows
MotionBuilder Retargeting
Transfer cleaned motion capture performances from source skeletons to target character rigs while preserving movement and timing
Maya Animation Refinement
Refine retargeted animation, body contacts and character-specific movement through professional cleanup and quality control
Unreal Engine Integration
Prepare production-ready character animation for games, cinematics, virtual production and real-time Unreal Engine workflows