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One Performance, Many Faces: MetaHuman Facial Mocap Test by Apple Arts Studios

  • Writer: Neel Madhu
    Neel Madhu
  • Jul 18
  • 2 min read

Hyderabad's Premier Motion Capture Studio

Facial mocap comparison between real actor and MetaHuman animated result
Facial mocap comparison between real actor and MetaHuman animated result

Apple Arts Studios, a leading motion capture studio in India, continues to push the boundaries of facial performance capture with a new test that applies a single captured facial animation to multiple MetaHuman characters inside Unreal Engine.

This test showcases the flexibility, consistency, and scalability of our facial mocap pipeline, optimized for game developers, filmmakers, and studios seeking high-quality cinematic motion capture.

From Real Faces to Digital Souls

We captured a live actor’s facial performance using our in-house iPhone HMC rig at 60fps, and post-processed the data in Unreal Engine. This allowed us to create real-time-ready facial animations for MetaHuman characters, tested across both male and female avatars.

Actor performing in a facial mocap session using iPhone HMC at Apple Arts Studios
Actor performing in a facial mocap session using iPhone HMC at Apple Arts Studios
Unreal Engine MetaHuman character awaiting facial mocap retargeting
Unreal Engine MetaHuman character awaiting facial mocap retargeting

Actor-to-Avatar Accuracy

Using our Vicon Vero 2.2 motion capture system, we ensure that each captured frame is accurate and animation-ready. The side-by-side test between the actor and MetaHuman confirms seamless emotion transfer.

Frame-by-frame comparison of facial animation results for actor and character
Frame-by-frame comparison of facial animation results for actor and character

 Scalable MetaHuman Animation with One Capture

We retargeted the same performance across multiple MetaHuman characters, both male and female. This demo confirms the power of our facial motion capture studio in Hyderabad to deliver real-time motion capture solutions for complex productions.

Unreal Engine MetaHuman lineup using single facial mocap data
Unreal Engine MetaHuman lineup using single facial mocap data
Group of MetaHumans animated using shared facial capture performance
Group of MetaHumans animated using shared facial capture performance
Facial animation test using female MetaHuman avatars in Unreal Engine
Facial animation test using female MetaHuman avatars in Unreal Engine
Final animation showing female MetaHumans animated from identical mocap source
Final animation showing female MetaHumans animated from identical mocap source

Why Studios Choose Apple Arts Studios

Our pipeline supports:

  • Full-body, finger, facial and prop motion capture

  • Real-time tracking with Vicon Vero 2.2

  • Unreal Engine motion capture for real-time preview & rendering

  • Scalable post-processing and cleanup

  • Ideal for films, games, animation, VR, and virtual production


📍 Studio Location: Hyderabad, Telangana

🌐 Website: www.appleartsstudios.com💼 Services for: India, USA, UK, Canada, Japan, Australia


 
 

© 2025 Apple Arts Studios LLP, All Rights Reserved

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