Motion Capture Studio & Post Processing Services
AAS delivers production-ready motion capture through expert post-processing and large-scale performance capture. We support body and facial capture for films, games, animation, and VFX with reliable data, scalable workflows, and proven studio and on-site setups.
About Us



At Apple Arts Studios, we specialize in delivering motion capture post-processing and performance capture services for the animation, visual effects, film, television, and gaming industries. With over 15 years of experience, our team has contributed to AAA games, feature films, and commercial projects worldwide.
Our expertise spans body tracking and retargeting, facial tracking and performance processing, marker cleanup, occlusion handling, jitter removal, and data refinement for complex motion capture workflows.
Apple Arts Studios provides full performance capture services, including body, facial, finger, and prop capture, supporting both studio-based and mobile motion capture setups. We handle multi-character and large-volume captures for film and game productions, delivering reliable data for complex performances.
Our facial capture pipeline includes Technoprops stereo HMC systems and iPhone-based HMC workflows, enabling detailed facial animation suitable for feature films, AAA games, and cinematic storytelling.
From custom motion capture solutions for games, previs, and cinematics to advanced post-processing and final delivery, we provide scalable services designed to integrate smoothly into production pipelines.
Based in Hyderabad, Telangana, India, we offer competitive pricing without compromising quality, with flexible workflows and dedicated project teams to meet specific production requirements.
Motion capture services built for real production needs.
Advantages of impulse System
Real-time tracking of multiple performers and props
Stable capture workflows reduce marker swaps and data loss
High-quality motion capture data for complex performances
Capture Studio
Post-Processing
We Take Pride in Our Numbers

14
Years of Experience
45
Business Partners
5K
Shoot Days
18
Countries World Wide
Project's

Napoleon
Post Process :
( Horse (Quadruped) & Body Tracking )

Transformers: Rise of the Beasts
Post Process :
( Body Tracking & Retargeting )

GOTHAM KNIGHTS
Post Process :
( Body Tracking & Retargeting )

FARCRY6
Post Process ( Face )

Post Process :
( Body-Tracking )
CALL OF DUTY
COLD WAR
BLACK-OPS
Apple Arts Studios empowers clients to grow as needed. We become part of our clients’ business and can scale up or down to meet the requirements for any given project. Think of us as part of the team, just working out of a different office.

